The written history of the Empire is known in its entirety only by few. There is no internet or other central database, and while grand libraries have information available, physically finding a 700 year old text from the start of the empire is a very difficult ordeal that requires perseverance and luck.
What is taught to today's school children is a very simplistic origin story of the Empire. The early tribes of humans were united by the first Emperor, a powerful warlord known as Manrar. The land he conquered was named after him, Manrath. Grade school then teaches our children that the third Emperor, known as Tigris, formed the foundation of our modern government, the Triumvirate.
The Triumvirate was made to enforce law and order in all aspects of life. It is taught that the Empire had grown too large for one man to govern himself, and so Parliament was formed, giving the common man, (and later women and then various religious and ethnic minorities.) the right to vote. Then to enforce the laws Parliament and the Emperor, a third branch was made, Regulation. Like the government, Regulation was split into a trinity. The Chantry, Ministry, and Templar.
When one gets into college, education becomes more detailed, and those that study history learn that ancient races, Elves, Dwarves, Gnomes, Halflings, and often even Orcs and Lizardfolk are represented in ancient treaties, but as the Darkspawn have increased, those races have decreased. The Chantry and Ministry run most of the universities in the cities, and as such they determine what knowledge the general public knows. The Chantry in particular has a vested interest in keeping knowledge of demi-humans to a minimum. 'The Way,' the religion of the Chantry, is very similar to rougher Catholicism. It is very human centered, with a belief that God created humans in his own image. This makes the Chantry very skeptical of all demi-human gods. (AKA most of the traditional DnD pantheon) It even uses a cross as its holy symbol. I still use my 'flexible favored weapon' rules for clerics and deity weapons, and as such the most common weapons that represent the Chantry are small arms, (pistols) longsword, and greatsword. (Often a Zweihander or other extremely large sword will be shaped like a cross when used by Chantry crusaders or inquisitors.)
(Chantry Crusaders are fierce warriors.) |
The Ministry of Magic handles regulating magical law in the cities of the Empire. At the current telling of this tale, all magic-users are to be registered approved students/graduates of the Ministry. Magic is a powerful force, and it is believed it must be able to be recorded and studied. This makes the only approved casters registered intelligence based casters. Sorcerers, Bards, Warlocks, and all other types of magic users are viewed as outlaws in the Empire. Most unregistered mages go to great lengths to hide their abilities within the city limits. Ministry enforcers scry on their cities from towers above the Universities. From the safety of their towers they can project their magical power all over the empire, summoning creatures bound to their will, projecting harmful illusions, or even teleporting if it was required.
The Ministry also regulates what kinds of magic are taught to the next generation of wizards. Depending on the individual schools administration, different schools of magic are highlighted. In Barshaw, the University of Necromancy has such sway that prospective students can sign over their eventual dead body to the school to cover tuition costs. Much of the labor that maintains the grounds is undead. In Harkota, it is rumored that demons and elementals often escape the confides of the school and wreak havoc in the streets. As long as the Ministry can control it, they don't seem overly moral in their research choices. The Ministry values knowledge above all else, and the power that comes with it. While the Chantry has some legal restrictions on what exactly it can do, (it doesn't chase out opposing churches anymore, for example) the Ministry has much more freedom in how it can enforce its laws. The Ministry is accused of all manner of underhanded practices, from pressuring parents to sign over custody of their magically gifted children, to enchanting senators to vote their way. Still, many believe that the power and destructive capability of magic must be kept regulated and controlled, and a corrupt Ministry is better than mages going around doing whatever they want.
(Cowled Wizard of the Ministry.) |
And with that... we're going to call this a post, I was going to go into more detail on the darkspawn, but it's been a long week and I'm exhausted.
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